Stats / Balancing Update
AUF » Devlog
Hello! Another day, another patch! Today we have made so much progress, I can't even believe it! Let's have a look:
- Bugfixes
- Unpausing with "P" now removes the "Pause" Popup
- Animals will wait for a fraction of a second before entering the elevator (to prevent false entries)
- New Stats on Results-Screen
- Type of Animals transported
- Amount of Combos achieved
- Balancing the spawning pattern for the animals
Thanks for Kryphonix for helping me out chosing english words, it's hard you know
Files
auf_windows.zip 10 MB
Apr 17, 2018
auf_mac.zip 24 MB
Apr 17, 2018
Get AUF
AUF
a game about elevators
Status | Released |
Author | spookyfistpump |
Genre | Puzzle |
Tags | action-puzzle, Animals, elevators, Management |
Languages | English |
More posts
- RELEASED ON TIME ON GOOGLE PLAYApr 30, 2018
- Final Optimizations before the releaseApr 29, 2018
- Major Bugfix + Combo BarsApr 27, 2018
- Love for the UNIX-based operating systemsApr 27, 2018
- ANDROID HYPEApr 26, 2018
- Music and Sounds!Apr 25, 2018
- Even more balancing, PARTICLES!! (and more visual Feedback)Apr 24, 2018
- Hi it's me in the DevlogsApr 17, 2018
Comments
Log in with itch.io to leave a comment.
nice a godot game. <3. Hope you enjoy godot. The reason I know its godot because of the button.
shipwreck, the game I made with using godot too. Used theming to make the godot buttons any texture I want.
Yes I do love Godot! Yeah the Godot buttons are very recognisable haha, they'll change eventually. Other than that, Godot has just such a cozy workflow, I couldn't think of using any other engine to make (serious) games anymore.